AI Insights · Timothy · July 2024
Top 5 Dynamic Games on iOS in Central America - Q2 2024
Discover the performance trends of the top 5 dynamic games on iOS in Central America during Q2 2024, including weekly downloads, revenue, and active users.
The second quarter of 2024 showcased impressive performance trends for the top 5 dynamic games on the iOS platform in Central America. Here’s a detailed look at the key metrics for each game, based on data from Sensor Tower.
Roblox
Throughout Q2 2024, Roblox experienced notable fluctuations in weekly revenue, peaking at approximately $339K in the final week of April. Weekly downloads saw an upward trend, starting at around 53K in early April and reaching nearly 53K again by late June. The game also maintained a steady increase in weekly active users, growing from 762K in early April to over 818K by the end of June.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer saw a significant rise in weekly revenue, peaking at about $111K in mid-June. Weekly downloads were consistent, with a slight uptick towards the end of the quarter, reaching nearly 25K by late June. The game’s weekly active users also showed an overall increase, growing from around 610K in early April to over 768K by the end of June.
GTA: San Andreas – NETFLIX
GTA: San Andreas – NETFLIX maintained a relatively stable weekly revenue, averaging around $500 throughout the quarter. Weekly downloads exhibited a notable increase, starting at approximately 20.6K in early April and peaking at about 29.4K by mid-June. The game’s weekly active users also rose steadily, reaching over 430K by late June.
2 3 4 Player Games
2 3 4 Player Games showed consistent weekly downloads, with a slight increase towards the end of the quarter, peaking at nearly 20K in late June. Weekly active users followed a similar trend, growing from around 41K in early April to over 45K by the end of June. The game did not generate any revenue during this period.
Evony
Evony’s weekly revenue saw an upward trend, peaking at approximately $23.4K in late April. The game’s weekly downloads also increased, starting at around 9.4K in early April and reaching about 16.4K by late April. However, the downloads fluctuated throughout the quarter. Weekly active users showed a steady increase, reaching over 40K by early June.
For more in-depth insights and data, visit Sensor Tower.